The Blind God
I created this asset for The Blind God demo, and was to be one of the bigger spectacles in the foliage section of the world. This asset, however, was not used in the final demo, as it resembled an enemy / living creature, and thus would be confusing to players.
The High poly was created in ZBrush, and the low poly sections, including the treetops and eyes, were all retopologized in Blender. Texturing was done in Photoshop and Substance Painter.